Board game reviews, strategy tips & session reports
Stats:
No. of players: 2-8
Amount of time to play: 15 – 20 minutes
Age requirements: 8+
Set-up time: 5 min
Tsuro is a tile laying game that is easy to learn and can incorporate up to 8 players. The tiles show paths and on your turn you must lay a tile next to your pawn. If the path leads you into another person’s pawn or off the board you lose. The last player on the board wins.
Tsuro is a pretty straight forward game. You start with a hand of three tiles. Each turn you must lay a tile in a square adjacent to your pawn, move your pawn onto the path of the new tile, and draw a new tile. If you run into another player’s pawn you are both knocked off the board. If you run off the board you lose. If you run someone else off the board you can switch as many tiles from their hand with on a 1-to1 basis with tiles from yours. Extra tiles go to the bottom of the draw pile. Once the draw pile is exhausted someone will get the dragon tile. It is only a marker so that when the next person is eliminated the person with this tile gets to draw first. If all players are up to three tiles then just put the dragon tile on the bottom of the draw deck.
The last player remaining on the board wins. If there is more than one player then those remaining tie.
A Quick Review:
Tsuro is great as a filler party game and I always enjoy playing it. It is a good party game because it can be taught in minutes. And since it only takes around 15 minutes eliminated players aren’t forced to watch others play for too long.
On the down-side, there is not a large amount of strategy and after playing a few times through you will probably be ready to move onto something meatier. Still this is a great starter for a game night and is worth having in your collection.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 2 out of 6
Luck 4 out of 6
Player Interaction 5 out of 6
Replay Value 3 out of 6
Complexity 2 out of 6
Fun 4 out of 6
Overall 3 out of 6
RE: Tsuro Rule Question
what do you do if you form a continuous loop with your path. Nowhere in the rules is this addressed, yet it happened twice in the first three times we played
You can’t form a continuous loop. The way the paths are created it’s impossible.
If you got caught in a loop then you’re man got moved to a different path than it started from.