Board game reviews, strategy tips & session reports
Stats:
No. of players: 2-4
Amount of time to play: 45-90 min (depending on the number of players)
Age requirements: 13+
Set-up time: 5 min
The Tash-Kalar Everfrost expansion adds a new faction to this board game. The Everfrost are beings from a frozen land of never-ending winter.
Everfrost is not a stand-alone expansion. You need to own the Tash-Kalar base game to play this expansion. If you have not played Tash-Kalar before read my overview and review here. This post is going to focus on the Everfrost faction.
Some Everfrost units have frozen effects. They are marked with a snowflake and are triggered after that unit is summoned. This could be immediately after they are summoned or several turns later. You place the card with the frozen effect in front of you until you want to trigger it (this is called thawing it). But you may only ever have one frozen effect waiting to be thawed. If you summon a unit with a frozen effect when you already have on in play, you must discard one of them.
This expansion also includes a scoring track for the Everfrost to use in Deathmatch melee games.
The Everfrost are a fun faction to add into Tash- Kalar. They are not too different from those in the base game, but the frozen effects add a couple new wrinkles to the game play.
The components are very well done. The card art looks really nice and the tokens are thick and durable. The rules are straightforward and easy to read and follow.
It is nice that the Everfrost faction is not extremely different than those in the base game. They do not add a bunch of new rules or mechanics, but are a nice addition to the game.
If you like Tash-Kalar and have played with the included factions, adding the Everfrost is a good way to change things up.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6
Luck 4 out of 6
Player Interaction 5 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6
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