Board game reviews, strategy tips & session reports
Stats:
No. of players: 1-5
Amount of time to play: 60 min
Age requirements: 13+
Set-up time: 5-10 minutes
Rook City is the first expansion for Sentinels of the Multiverse. It expands this co-op, super hero, card game with more heroes, villains and environments. Read on to see if these additions help or hurt the game.
This review assumes know how to play Sentinels of the Multiverse. If you don’t know how to play it, read my review and description. I will mostly talk about new items, mechanics, and changes in this post.
The Rook City expansion adds four new villains. Each plays differently and adds to the replay value of the base game.
Matriarch is Tachyon’s nemesis and can summon birds to do her bidding. She swarms the heroes with low hit point minions. Spite is Wraith’s nemesis and takes drugs to gain more powers. The Organization has two villains, the Chairman and the Operative, and is the nemesis of Mr. Fixer. The other new villain is Plague Rat. He infects your heroes and causes them to damage themselves and each other.
You also get two new heroes, Mr. Fixer and Expatriette. Mr. Fixer is a melee fighter with some cool equipment. The Expatriette is a gun-toting, Punisher-type hero. She is also the nemesis of Citizen Dawn from the base game.
Lastly you get two new environments, Rook City and the Chemical Plant. And although these environments are tough they do have some cards that may help you.
As far as new mechanics and terms there are just three, irreducible damage, indestructible cards and an H icon. The first two are pretty self explanatory. Irreducible damage is damage that cannot be reduced and indestructible cards cannot be destroyed. The H icon helps scale the game based on the number of heroes. Whenever it is present on a card, H equals the number of heroes.
Sentinels of the Multiverse Rook City is fun and adds even more replay value to the base game. The heroes are unique and fun to play. The villains and environments add some variation on the challenges you face.
The new mechanics are straightforward and easy to incorporate. They are not ground breaking but make sense. It is nice to see the H icon to help keep things challenging no matter the number of heroes.
There are still some grey areas in how some of the cards interact. This is not a big deal but you will have to rule some interactions for yourself.
The art is still decent with some cards looking fantastic and others not so much. The box is tons better than the original but I wish it stored all the cards and had tabs to separate them.
If you enjoyed the base Sentinels of the Multiverse game, Rook City will only add to your experience.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 3 out of 6
Luck 4 out of 6
Player Interaction 3 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6
The third expansion for Sentinels is active on Kickstarter now. (http://www.kickstarter.com/projects/1787899968/sentinels-of-the-multiverse-infernal-relics-and-en) This project includes a complete reprinting of the original Sentinels game on better card stock (matching the Rook City card stock) with a larger box with dividers for storing the base game plus both expansions. The reprint also includes counters for hit points, damage, and status effects.
For those that already own the base game, there is an option to get the box, counters, and dividers, without getting the full reprint. Check it out on Kickstarter now.