Board game reviews, strategy tips & session reports
Stats:
No. of players: 2-4
Amount of time to play: 60-90 min
Age requirements: 12+
Set-up time: 5-10 minutes
The third expansion for Hordes: High Command is Immortal Tales. It adds new warlocks and units to expand your options when adding detachments.
If you have not played High Command before, I reviewed and gave a basic overview of the rules for the Hordes and Warmachine versions. The rest of this article will only discuss some of the additions in Immortal Tales.
The new Circle Orboros warlock, Krueger the Stormlord, is a more powerful version of Krueger the Stormwrath. He costs 5 Command to rush, has 3 Power and can add green or purple detachments to your deck. He lets you return one friendly card and up to two enemy cards at his location to their owner’s hand. Wolf Lord Morraig is a new warrior that starts with 3 Power. It other pack cards are at its location it gains 3 Power.
Supreme Archdomina Makeda is the Skorne warlock with access to blue and red detachments. There is a weaker version of her in the base set. She has 4 Power, rushes for 5 Command and adds 3 Power and Health to friendly warriors at her location. Molik Karn is a Cyclops warbeast that gives all other friendly Cyclops cards at his location +2 Power.
Madrak Ironhide also makes his second appearance in the game for Trollbloods. He costs 5 Command to rush and has access to orange and blue detachments. He gives all friendly cards at his location his Power which starts at 5. Mulg the Ancient helps protect you from all these upgraded warlocks by preventing them and warcasters to be rushed to his location.
For 5 War you can rush Thargosh, the Messiah for The Legion of Everblight. Again he has been upgraded from the base set. He has 5 Power and lets you deploy a warbeast at his location for free after the battle step. Typhon is a warbeast that can only be destroyed if there is an enemy at its location with 4 or more Power.
Immortal Tales adds some new powerful cards to Hordes High Command. This expansion is similar to the Heroes & Legends expansion for the Warmachine version of the game. It adds some more powerful (and costly) warlock options and some more team based characters.
The art and cards are the same high quality as those in the base set and there aren’t any new rules.
The new warlocks are good to keep balance between the two versions of High Command. The new warlocks are not only more powerful versions of warlocks from the base game they also give them access to a new detachment.
Immortal Tales is the best expansion for Hordes High Command to date. It does just add more cards, but the new warlocks and commanders can help you build more streamlined decks. If you play Hordes High Command you should add this expansion to your collection.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6
Luck 4 out of 6
Player Interaction 4 out of 6
Replay Value 5 out of 6
Complexity 4 out of 6
Fun 5 out of 6
Overall 5 out of 6
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