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Dominion: Seaside + Alchemy Session Report

dominion pirate shipWe tried a random supply from Dominion: Seaside and Dominion: Alchemy. We dealt five cards from each set.

The Supply consisted of:

Alchemist, Golem, Herbalist, Lookout, Native Village, Outpost, Philosopher’s Stone, Pirate Ship, Possession, Salvager

Meredith got the bloodbath that this game quickly became by buying a Pirate Ship and showing Brian how it worked. Everyone then began buying all the Pirate Ships except me. I think Brian got four of them. And soon no one had much money and Jeff, Meredith and Brian each had five to seven tokens on their playmats. Needless to say I had no chance. Brian won in a high-scoring close game. The difference between Jeff and Brian was created when Meredith used Possession to buy a Province with Jeff’s hand.

Scores:
Me – 19
Brian – 40
Meredith – 32
Jeff – 35
Kim – 26

Kim left so we tried the same Supply with four of us. I thought Native Village/Pirate Ship/Herbalist combo might be able to compete with a straight up Pirate Ship deck. Well I was wrong. All I did was help Jeff steal more money and get more tokens on his Pirate Ship playmat. This time we all bought the Pirate Ship and soon Brian and Jeff had little to no money. Jeff was worried when he had no treasure in his deck but quickly realized what a deck of six cards with three Pirate ships meant. Jeff got eight tokens on his playmat and then just got a Province every round. Brian followed suit but was a bit too late. Another tough game…another loss.

Scores:
Me – 9
Brian – 30
Meredith – 18
Jeff – 39

Can anyone out there figure out how we could have stopped the Pirate Ship with this Supply? Cause it looked unbeatable.

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2 Responses to “Dominion: Seaside + Alchemy Session Report”

  1. nate says:

    Start off lookout/salvager the idea is to thin your deck(with the help of many opponents pirate ships)get to a deck/hand of 5 cards(note that you bought salvagers on 4, on 5 you bought one outpost(only to trash for one more coin) trash down to something like 3 salvagers outpost copper(this would take forever but if enough opponents opted for pirate ship then your copper will go buy quickly) (also note that trashing estates is your top priority with both lookout and salvager). salvage the outpost buy gold and now the golds in your next hand and the outpost isn’t. trash the salvager buy a province. repeat. trash the gold buy a province. then run out the provinces by trashing a province buying a province. This may be a bit slow but it can be quite powerful. as long as by the time you grabbed the 3rd province theres a healthy amount of provinces remaining(which there should be since the pirate ships take at least four plays to get up to 4 and it can be tough to get enough supporting +actions. another idea is lookout/pirate ship. note that lookout seems to be vital in this layout, trashing down to a small deck is forced if enough players go for pirate ships and that small deck containing 3 estates would be bad.

  2. nate says:

    note the if you get possesed the opponent who posseses you will get a province so this only works if enough people are playing pirate ships to stop your opponents from such things. So I guess if your last watch your opponents buys carefully. If they go heavy pirate ship go lookout/salvager(or perhaps do pirate ship/lookout then include salvager later) the alternative is if you see no pirate ships do a lookout/ pirate ship. If first with 4 I’d say go pirate ship as it’s better vs. possesion

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