Board game reviews, strategy tips & session reports
Dominion: Prosperity will hit the market soon. Thanks to some copies being available at GenCon and the rules being published we can look at what the set holds. Here is a card list with complete stats and text for each card. Enjoy!
Also Dominion game designer Donald X. Vaccarino talks about Prosperity and how to deal with attacks (in any flavor of Dominion) here.
BASIC CARDS | |||
Card Name | Type | Cost | Card Text |
Colony | Victory | 11 | 10 VP |
Platinum | Treasure | 9 | 5 Treasure |
KINGDOM CARDS | |||
Card Name | Type | Cost | Card Text |
Bank | Treasure | ? | When you play this, it is worth 1 Coin per Treasure you have in play (counting this) |
Bishop | Action | 4 | +1 Coin +1 VP Chip Trash a card from your hand. +VP Chips equal to half its cost in coins, rounded down. Each other player may trash a card from his hand. |
City | Action | 5 | +1 Card +2 Actions If there are one or more empty Supply piles, +1 card. If there are two or more, +1 Coin and +1 Buy. |
Contraband | Treasure | 5 | 3 Coins +1 Buy When you play this, the player to your left names a card. You can’t buy that card this turn. |
Counting House | Action | 5 | Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand. |
Expand | Action | 7 | Trash a card from your hand. Gain a card costing up to 3 more than the trashed card. |
Forge | Action | 7 | Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost of the trashed cards. |
Goons | Action-Attack | 6 | +1 Buy +2 Coins Each other player discards down to three cards in hand. While this is in play, when you buy a card, +1 VP Chip. |
Grand Market | Action | 6 | +1 Card +1 Action +1 Buy +2 Coins You can’t buy this card if you have any Copper in play. |
Hoard | Treasure | 6 | 2 Coins While this is in play, when you buy a victory card, gain a Gold. |
King’s Court | Action | 7 | You may choose an Action card in your hand. Play it three times. |
Loan | Treasure | 3 | 1 Coin When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards. |
Mint | Action | 5 | You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play. |
Peddler | Action | 8* | +1 Card +1 Action +1 Coin During your Buy phase, this costs 2 Coin less per Action card you have in play, but not less than 0. |
Quarry | Treasure | 4 | 1 Coin While this is in play, Action cards cost 2 Coin less, but not less than 0. |
Rabble | Action-Attack | 5 | +3 Cards Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. |
Royal Seal | Treasure | 5 | 2 Coins While this is in play, when you gain a card, you may put that card on top of your deck. |
Talisman | Treasure | 4 | 1 Coin While this is in play, when you buy a card costing 4 Coin or less that is not a Victory card, gain a copy of it. |
Trade Route | Action | 3 | +1 Buy +1 Coin per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat. |
Vault | Action | 5 | +2 Cards Discard any number of cards. +1 Coin for each card discarded. Each other player may discard 2 cards. If he does, he draws a card. |
Venture | Treasure | 5 | 1 Coin When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. |
Watchtower | Action- Reaction | 3 | Draw until you have 6 cards in hand. (Reaction) When you gain a card, you may reveal this from your hand. If you do, either trash that card or put it on top of your deck. |
Worker’s Village | Action | 4 | +1 Card +2 Actions +1 Buy |
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