Board game reviews, strategy tips & session reports
Stats:
No. of players: 1-5
Amount of time to play: 60 min
Age requirements: 12+
Set-up time: 10 minutes
The Legend of Drizzt is a cooperative Dungeons and Dragons board game and third in the series. In it you must reach scenario-specific goals while battling monsters and avoiding traps in the Underdark.
I have Castle Ravenloft and Wrath of Ashardalon the first two D&D board games in this line. The rule books for all these games are almost the exact same. When I reviewed Wrath of Ashardalon (WoA) I went over the rules and gameplay. Read that review if you are looking for those details. I am going to talk about the differences Legend of Drizzt bring to the table.
First you notice the new heroes and there are eight of them. And even though that makes eighteen heroes between all three games, these are still unique. Stances have been added and they allow you to absorb damage, increase your mobility or increase your AC.
Some heroes may call allies. Drizzt’s panther Guenhwyvar is one of them. Allies are not full blown heroes, but they will help your cause. Another new element in Legend of Drizzt is being able to act during the villain phase. Some powers will allow you to kill monsters before they can act.
There are new scenarios that include competitive scenarios. These scenarios might split the party from the start or mid-way through the scenario.
Cavern edge tiles have been added too. These tiles close off some unexplored edges. You might even start a scenario with a defined cavern complex.
You will get a basic deck of cards and an advanced one. The advance deck adds more complex effects and is recommended for scenarios five through thirteen. Not included in Legend of Drizzt are more campaign cards.
The Legend of Drizzt is more of the same with a few additional elements. The components, art and theme in this game are excellent. Just like the other games in this system it is fun both with a group or solo.
There is some power creep in Legend of Drizzt. The heroes are tougher and some of there special abilities pack an extra punch than previous heroes. But not so much that it is not compatible with the rest of the system.
The designers seem to have found a good balance in the treasure system. Castle Ravenloft had some weak items while Wrath of Ashardalon had some that were too powerful. Legend of Drizzt has a nice balance of one-use treasures that actually help you and items you’ll hold onto that seem like overkill.
Some players will be happy that certain heroes may react before the monsters attack. But this is one of the elements that make these heroes more powerful than the old ones. You will have to make that decision yourself and it may depend on whether you mix the games or not.
Like the other games in this series, Legend of Drizzt is great for solo play or if your RPG group is unable to have enough players one night. It is definitely worth picking up if you enjoy the series. It will add more options and replayability to your games. And of course if you are looking for a fun dungeoncrawl you can’t go wrong with Legend of Drizzt.
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 3 out of 6
Luck 4 out of 6
Player Interaction 4 out of 6
Replay Value 4 out of 6
Complexity 4 out of 6
Fun 4 out of 6
Overall 4 out of 6
Want a second opinion? Check out this review of The Legend of Drizzt at Board Game Reviews by Josh.
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